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# Music inpainting
Music inpainting with the `music_v2` or `music_v2_5` model lets you modify specific parts of a song while keeping the rest intact. Store a generated song, then reference its parts in a composition plan to keep them unchanged, regenerate them, or condition new audio on the original.
## How it works
A `music_v2` or `music_v2_5` composition plan is an ordered list of **chunks**. Each chunk is one of two types:
* **Generation chunk** — generates new audio from `text` and styles. Use it to regenerate a section or add new material.
* **Audio reference chunk** — inserts a slice of a stored song unchanged. Use it to keep a section of an existing song exactly as it is.
## Quickstart
### Store a song for inpainting
You can store a song for inpainting in two ways: generate a new song with `store_for_inpainting`, or upload an existing audio file.
#### Generate and store
```python
import os
from dotenv import load_dotenv
from elevenlabs.client import ElevenLabs
load_dotenv()
elevenlabs = ElevenLabs(api_key=os.environ.get("ELEVENLABS_API_KEY"))
# Generate a song and store it for later inpainting
response = elevenlabs.music.compose_detailed(
prompt="An upbeat pop song with verse and chorus",
music_length_ms=60000,
model_id="music_v2_5",
store_for_inpainting=True
)
song_id = response.song_id
# Save the audio
with open("original.mp3", "wb") as f:
f.write(response.audio)
```
```typescript
import { ElevenLabsClient } from "@elevenlabs/elevenlabs-js";
import "dotenv/config";
const elevenlabs = new ElevenLabsClient({
apiKey: process.env.ELEVENLABS_API_KEY,
});
const response = await elevenlabs.music.composeDetailed({
prompt: "An upbeat pop song with verse and chorus",
musicLengthMs: 60000,
modelId: "music_v2_5",
storeForInpainting: true,
});
const songId = response.songId;
```
#### Upload existing file
```python
import os
from dotenv import load_dotenv
from elevenlabs.client import ElevenLabs
load_dotenv()
elevenlabs = ElevenLabs(api_key=os.environ.get("ELEVENLABS_API_KEY"))
# Upload an existing audio file for inpainting
response = elevenlabs.music.upload(
file=open("my-song.mp3", "rb"),
extract_composition_plan="music_v2" # Optional: extract the composition plan
)
song_id = response.song_id
composition_plan = response.composition_plan # None if extract_composition_plan is False
```
```typescript
import { ElevenLabsClient } from "@elevenlabs/elevenlabs-js";
import "dotenv/config";
import fs from "fs";
const elevenlabs = new ElevenLabsClient({
apiKey: process.env.ELEVENLABS_API_KEY,
});
const response = await elevenlabs.music.upload({
file: fs.createReadStream("my-song.mp3"),
extractCompositionPlan: true, // Optional: extract the composition plan
});
const songId = response.songId;
const compositionPlan = response.compositionPlan; // undefined if extractCompositionPlan is false
```
### Keep and regenerate chunks
Build a plan that mixes audio reference chunks (kept) with generation chunks (regenerated), then pass it to `compose` with `model_id="music_v2_5"`:
```python
# Keep the first 30 seconds, regenerate the rest with a new style
composition_plan = {
"chunks": [
# Keep the original first 30 seconds unchanged
{
"song_id": song_id,
"range": {"start_ms": 0, "end_ms": 30000}
},
# Regenerate the chorus with a new style
{
"text": "[Chorus]\nWe're rising up tonight\nNothing can stop us now",
"duration_ms": 30000,
"positive_styles": ["bigger drums", "layered vocals", "anthemic"],
"negative_styles": ["sparse", "minimal"],
"context_adherence": "high"
}
]
}
audio = elevenlabs.music.compose(
composition_plan=composition_plan,
model_id="music_v2_5",
)
with open("edited.mp3", "wb") as f:
for chunk in audio:
f.write(chunk)
```
```typescript
// Keep the first 30 seconds, regenerate the rest with a new style
const compositionPlan = {
chunks: [
// Keep the original first 30 seconds unchanged
{
songId,
range: { startMs: 0, endMs: 30000 },
},
// Regenerate the chorus with a new style
{
text: "[Chorus]\nWe're rising up tonight\nNothing can stop us now",
durationMs: 30000,
positiveStyles: ["bigger drums", "layered vocals", "anthemic"],
negativeStyles: ["sparse", "minimal"],
contextAdherence: "high",
},
],
};
const audio = await elevenlabs.music.compose({
compositionPlan,
modelId: "music_v2_5",
});
```
## Conditioning
A generation chunk can be conditioned on a slice of stored audio with `conditioning_ref`. The model regenerates the chunk while staying close to the reference's musical characteristics. Control how tightly the chunk follows the reference with `condition_strength` (`low`, `medium`, `high`, or `xhigh`).
```json
{
"text": "[Chorus]\nThis is my moment\nI won't let it go",
"duration_ms": 15000,
"positive_styles": ["powerful vocals", "full band", "anthemic"],
"negative_styles": [],
"context_adherence": "high",
"conditioning_ref": {
"song_id": "vVtPM1Sas70E2LIhQFch",
"range": { "start_ms": 30000, "end_ms": 45000 }
},
"condition_strength": "high"
}
```
> **Tip**
>
> The first chunk influences the generation of all subsequent chunks. To condition the entire song
> on a reference, apply `conditioning_ref` starting from the first chunk.
A conditioning reference can be at most 30 seconds (30,000ms) long.
## Context adherence
Each generation chunk has a `context_adherence` level that controls how closely it follows its neighboring chunks:
* `high` (default) — stays consistent with surrounding chunks. Use it for smooth transitions between kept and regenerated audio.
* `medium` — balances consistency with creative freedom.
* `low` — lets the chunk deviate from its context and be more creative.
## Examples
### Edit a single section
Generate a movie trailer, then regenerate just the outro with different lyrics.
### Generate the original
```python
composition_plan = {
"chunks": [
{
"text": "[Intro]\nIn a world beyond code\nWhere sound becomes life",
"duration_ms": 15000,
"positive_styles": ["cinematic", "epic", "orchestral", "low strings", "suspenseful"],
"negative_styles": ["acoustic", "pop", "minimalistic"],
"context_adherence": "high"
},
{
"text": "[Build]\nTechnology awakens the future\nShaping every word into power",
"duration_ms": 20000,
"positive_styles": ["rising brass", "full orchestra", "epic"],
"negative_styles": ["acoustic", "pop"],
"context_adherence": "high"
},
{
"text": "[Bridge]\n(ah ah ah ah)",
"duration_ms": 15000,
"positive_styles": ["ethereal choir", "crescendo"],
"negative_styles": [],
"context_adherence": "high"
},
{
"text": "[Outro]\nThe voice of tomorrow, unleashed\nElevenLabs",
"duration_ms": 10000,
"positive_styles": ["deep narration", "epic finale"],
"negative_styles": [],
"context_adherence": "high"
}
]
}
response = elevenlabs.music.compose_detailed(
composition_plan=composition_plan,
model_id="music_v2_5",
store_for_inpainting=True
)
song_id = response.song_id
```
```typescript
const compositionPlan = {
chunks: [
{
text: "[Intro]\nIn a world beyond code\nWhere sound becomes life",
durationMs: 15000,
positiveStyles: ["cinematic", "epic", "orchestral", "low strings", "suspenseful"],
negativeStyles: ["acoustic", "pop", "minimalistic"],
contextAdherence: "high",
},
{
text: "[Build]\nTechnology awakens the future\nShaping every word into power",
durationMs: 20000,
positiveStyles: ["rising brass", "full orchestra", "epic"],
negativeStyles: ["acoustic", "pop"],
contextAdherence: "high",
},
{
text: "[Bridge]\n(ah ah ah ah)",
durationMs: 15000,
positiveStyles: ["ethereal choir", "crescendo"],
negativeStyles: [],
contextAdherence: "high",
},
{
text: "[Outro]\nThe voice of tomorrow, unleashed\nElevenLabs",
durationMs: 10000,
positiveStyles: ["deep narration", "epic finale"],
negativeStyles: [],
contextAdherence: "high",
},
],
};
const response = await elevenlabs.music.composeDetailed({
compositionPlan,
modelId: "music_v2_5",
storeForInpainting: true,
});
const songId = response.songId;
```
### Edit just the outro
Keep the first three sections (seconds 0–50) with a single audio reference chunk, and regenerate the outro:
```python
edited_plan = {
"chunks": [
# Keep the intro, build, and bridge unchanged
{
"song_id": song_id,
"range": {"start_ms": 0, "end_ms": 50000}
},
# Regenerate the outro with new lyrics
{
"text": "[Outro]\nThe future has arrived\nElevenLabs",
"duration_ms": 10000,
"positive_styles": ["deep narration", "epic finale"],
"negative_styles": [],
"context_adherence": "high"
}
]
}
audio = elevenlabs.music.compose(composition_plan=edited_plan, model_id="music_v2_5")
```
```typescript
const editedPlan = {
chunks: [
// Keep the intro, build, and bridge unchanged
{
songId,
range: { startMs: 0, endMs: 50000 },
},
// Regenerate the outro with new lyrics
{
text: "[Outro]\nThe future has arrived\nElevenLabs",
durationMs: 10000,
positiveStyles: ["deep narration", "epic finale"],
negativeStyles: [],
contextAdherence: "high",
},
],
};
const audio = await elevenlabs.music.compose({
compositionPlan: editedPlan,
modelId: "music_v2_5",
});
```
### Extend a song
Add a new intro and outro to an existing song.
### Generate the original
```python
response = elevenlabs.music.compose_detailed(
prompt="Berlin night club techno",
music_length_ms=60000,
model_id="music_v2_5",
store_for_inpainting=True
)
song_id = response.song_id
```
```typescript
const response = await elevenlabs.music.composeDetailed({
prompt: "Berlin night club techno",
musicLengthMs: 60000,
modelId: "music_v2_5",
storeForInpainting: true,
});
const songId = response.songId;
```
### Extend with new intro and outro
Wrap a kept slice of the original between two new generation chunks:
```python
extend_plan = {
"chunks": [
# New intro
{
"text": "[Intro]",
"duration_ms": 30000,
"positive_styles": ["techno", "building tension", "filtered synths"],
"negative_styles": [],
"context_adherence": "high"
},
# Keep the core of the original (seconds 10-50)
{
"song_id": song_id,
"range": {"start_ms": 10000, "end_ms": 50000}
},
# New outro
{
"text": "[Outro]",
"duration_ms": 30000,
"positive_styles": ["techno", "fading out", "sparse"],
"negative_styles": [],
"context_adherence": "high"
}
]
}
audio = elevenlabs.music.compose(composition_plan=extend_plan, model_id="music_v2_5")
```
```typescript
const extendPlan = {
chunks: [
// New intro
{
text: "[Intro]",
durationMs: 30000,
positiveStyles: ["techno", "building tension", "filtered synths"],
negativeStyles: [],
contextAdherence: "high",
},
// Keep the core of the original (seconds 10-50)
{
songId,
range: { startMs: 10000, endMs: 50000 },
},
// New outro
{
text: "[Outro]",
durationMs: 30000,
positiveStyles: ["techno", "fading out", "sparse"],
negativeStyles: [],
contextAdherence: "high",
},
],
};
const audio = await elevenlabs.music.compose({
compositionPlan: extendPlan,
modelId: "music_v2_5",
});
```
### Create a seamless loop
Generate a musical phrase and create a loop using a "glue" chunk that bridges the same slice repeated twice.
### Generate a short clip
```python
composition_plan = {
"chunks": [
{
"text": "[Solo Acoustic]",
"duration_ms": 10000,
"positive_styles": ["acoustic guitar", "fingerpicking", "warm tone", "soft dynamics"],
"negative_styles": ["electric", "drums", "electronic"],
"context_adherence": "high"
}
]
}
response = elevenlabs.music.compose_detailed(
composition_plan=composition_plan,
model_id="music_v2_5",
store_for_inpainting=True
)
song_id = response.song_id
```
```typescript
const compositionPlan = {
chunks: [
{
text: "[Solo Acoustic]",
durationMs: 10000,
positiveStyles: ["acoustic guitar", "fingerpicking", "warm tone", "soft dynamics"],
negativeStyles: ["electric", "drums", "electronic"],
contextAdherence: "high",
},
],
};
const response = await elevenlabs.music.composeDetailed({
compositionPlan,
modelId: "music_v2_5",
storeForInpainting: true,
});
const songId = response.songId;
```
### Create a loop with a glue chunk
```python
loop_plan = {
"chunks": [
# Loop start - keep a slice of the original
{
"song_id": song_id,
"range": {"start_ms": 3000, "end_ms": 8000}
},
# Glue - generate a smooth transition between the two slices
{
"text": "[Glue]",
"duration_ms": 3000,
"positive_styles": ["acoustic guitar", "fingerpicking", "smooth transition"],
"negative_styles": [],
"context_adherence": "high"
},
# Loop end - keep the same slice again
{
"song_id": song_id,
"range": {"start_ms": 3000, "end_ms": 8000}
}
]
}
audio = elevenlabs.music.compose(composition_plan=loop_plan, model_id="music_v2_5")
```
```typescript
const loopPlan = {
chunks: [
// Loop start - keep a slice of the original
{
songId,
range: { startMs: 3000, endMs: 8000 },
},
// Glue - generate a smooth transition between the two slices
{
text: "[Glue]",
durationMs: 3000,
positiveStyles: ["acoustic guitar", "fingerpicking", "smooth transition"],
negativeStyles: [],
contextAdherence: "high",
},
// Loop end - keep the same slice again
{
songId,
range: { startMs: 3000, endMs: 8000 },
},
],
};
const audio = await elevenlabs.music.compose({ compositionPlan: loopPlan, modelId: "music_v2_5" });
```
### Generate a similar song
Condition a brand-new song on a short slice of an existing one to carry over its musical characteristics. Because the first chunk influences every chunk that follows, applying `conditioning_ref` to the first chunk shapes the entire generation, even though only that chunk references the stored audio.
### Generate the original
```python
response = elevenlabs.music.compose_detailed(
prompt="An upbeat pop song with bright synths and driving drums",
music_length_ms=60000,
model_id="music_v2_5",
store_for_inpainting=True
)
song_id = response.song_id
```
```typescript
const response = await elevenlabs.music.composeDetailed({
prompt: "An upbeat pop song with bright synths and driving drums",
musicLengthMs: 60000,
modelId: "music_v2_5",
storeForInpainting: true,
});
const songId = response.songId;
```
### Generate a new song conditioned on the original
```python
similar_plan = {
"chunks": [
# The first chunk conditions the whole song on the reference
{
"text": "[Verse]\nSalt on my skin from a borrowed sea\nCounting the heartbeats it takes to break free",
"duration_ms": 30000,
"positive_styles": ["pop", "energetic", "bright synths", "driving drums"],
"negative_styles": ["sparse", "minimal"],
"context_adherence": "high",
"conditioning_ref": {
"song_id": song_id,
"range": {"start_ms": 0, "end_ms": 10000}
},
"condition_strength": "high"
},
{
"text": "[Chorus]\nWe're rising up tonight\nNothing can stop us now",
"duration_ms": 30000,
"positive_styles": ["bigger drums", "layered vocals", "anthemic"],
"negative_styles": ["sparse", "minimal"],
"context_adherence": "high"
}
]
}
audio = elevenlabs.music.compose(composition_plan=similar_plan, model_id="music_v2_5")
```
```typescript
const similarPlan = {
chunks: [
// The first chunk conditions the whole song on the reference
{
text: "[Verse]\nSalt on my skin from a borrowed sea\nCounting the heartbeats it takes to break free",
durationMs: 30000,
positiveStyles: ["pop", "energetic", "bright synths", "driving drums"],
negativeStyles: ["sparse", "minimal"],
contextAdherence: "high",
conditioningRef: {
songId,
range: { startMs: 0, endMs: 10000 },
},
conditionStrength: "high",
},
{
text: "[Chorus]\nWe're rising up tonight\nNothing can stop us now",
durationMs: 30000,
positiveStyles: ["bigger drums", "layered vocals", "anthemic"],
negativeStyles: ["sparse", "minimal"],
contextAdherence: "high",
},
],
};
const audio = await elevenlabs.music.compose({
compositionPlan: similarPlan,
modelId: "music_v2_5",
});
```
## Chunk reference
A `music_v2` plan contains up to 30 chunks. Each chunk is either a generation chunk or an audio reference chunk.
### Generation chunk
| Field | Type | Description |
| -------------------- | -------------- | -------------------------------------------------------------------------------------------------------------- |
| `text` | string | Section name in square brackets (`[Verse 1]`), lyrics lines, and inline directions in braces (`{scratching}`). |
| `duration_ms` | number | Length in milliseconds (3,000 - 120,000). |
| `positive_styles` | array | Styles and directions to include (max 50). |
| `negative_styles` | array | Styles and directions to avoid (max 50). Defaults to empty. |
| `context_adherence` | string | `low`, `medium`, or `high` (default). How closely the chunk follows its surrounding chunks. |
| `conditioning_ref` | object \| null | Optional `{ song_id, range }` slice of stored audio to condition on. Defaults to `null`. |
| `condition_strength` | string \| null | `low`, `medium` (default), `high`, or `xhigh`. How strongly the chunk follows the conditioning reference. |
> **Tip**
>
> The styles for the first chunk are the most important as they set the overall tone and genre. Aim
> for at least 6-7 styles in early chunks until the direction is established.
### Audio reference chunk
| Field | Type | Description |
| --------- | ------ | -------------------------------------------------------------------- |
| `song_id` | string | ID of the stored song to source audio from. |
| `range` | object | `{ start_ms, end_ms }` slice of the stored song to insert unchanged. |
## Constraints
| Constraint | Value |
| ------------------------------ | --------------------- |
| Maximum chunks per plan | 30 |
| Minimum chunk duration | 3 seconds (3,000ms) |
| Maximum chunk duration | 2 minutes (120,000ms) |
| Maximum conditioning reference | 30 seconds (30,000ms) |
| Minimum time range | 50ms |
## Next steps
#### [Composition plans](/docs/eleven-api/guides/how-to/music/composition-plans)
Learn composition plan fundamentals
#### [API reference](/docs/api-reference/music/compose)
Complete API documentation
> ElevenLabs provides APIs and SDKs for text to speech, voice cloning, speech to text, sound effects, voice isolator, voice changer, and conversational AI agents. Build voice-enabled applications with lifelike audio generation.