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# Sound effects
## Overview
ElevenLabs [sound effects](/docs/api-reference/text-to-sound-effects/convert) API turns text descriptions into high-quality audio effects with precise control over timing, style and complexity. The model understands both natural language and audio terminology, enabling you to:
* Generate cinematic sound design for films & trailers
* Create custom sound effects for games & interactive media
* Produce Foley and ambient sounds for video content
Listen to an example:
## Usage
Sound effects are generated using text descriptions & two optional parameters:
* **Duration**: Set a specific length for the generated audio (in seconds)
* Default: Automatically determined based on the prompt
* Range: 0.1 to 30 seconds
* Cost: 40 credits per second when duration is specified
* **Looping**: Enable seamless looping for sound effects longer than 30 seconds
* Creates sound effects that can be played on repeat without perceptible start/end points
* Perfect for atmospheric sounds, ambient textures, and background elements
* Example: Generate 30s of 'soft rain' then loop it endlessly for atmosphere in audiobooks, films, games
* **Prompt influence**: Control how strictly the model follows the prompt
* High: More literal interpretation of the prompt
* Low: More creative interpretation with added variations
#### [Products](/docs/eleven-creative/playground/sound-effects)
Step-by-step guide for using sound effects in ElevenLabs.
#### [Developers](/docs/eleven-api/guides/cookbooks/sound-effects)
Learn how to integrate sound effects into your application.
#### [API reference](/docs/api-reference/text-to-sound-effects/convert)
Full API reference for the Sound Effects endpoint.
### Prompting guide
#### Simple effects
For basic sound effects, use clear, concise descriptions:
* "Glass shattering on concrete"
* "Heavy wooden door creaking open"
* "Thunder rumbling in the distance"
#### Complex sequences
For multi-part sound effects, describe the sequence of events:
* "Footsteps on gravel, then a metallic door opens"
* "Wind whistling through trees, followed by leaves rustling"
* "Sword being drawn, then clashing with another blade"
#### Musical elements
The API also supports generation of musical components:
* "90s hip-hop drum loop, 90 BPM"
* "Vintage brass stabs in F minor"
* "Atmospheric synth pad with subtle modulation"
#### Audio terminology
Common terms that can enhance your prompts:
* **Impact**: Collision or contact sounds between objects, from subtle taps to dramatic crashes
* **Whoosh**: Movement through air effects, ranging from fast and ghostly to slow-spinning or rhythmic
* **Ambience**: Background environmental sounds that establish atmosphere and space
* **One-shot**: Single, non-repeating sound
* **Loop**: Repeating audio segment
* **Stem**: Isolated audio component
* **Braam**: Big, brassy cinematic hit that signals epic or dramatic moments, common in trailers
* **Glitch**: Sounds of malfunction, jittering, or erratic movement, useful for transitions and sci-fi
* **Drone**: Continuous, textured sound that creates atmosphere and suspense
## Key facts
* **Maximum duration**: 30 seconds per generation
* **Output formats**: MP3 for all effects; WAV at 48 kHz for non-looping effects
* **Looping effects**: Designed for seamless repeat playback — no audible start or end point
* **Musical elements**: Drum loops, bass lines, and melodic samples can be generated; for full music production use the [Music](/docs/overview/capabilities/music) API
> ElevenLabs provides APIs and SDKs for text to speech, voice cloning, speech to text, sound effects, voice isolator, voice changer, and conversational AI agents. Build voice-enabled applications with lifelike audio generation.