Sound effects
Learn how to create high-quality sound effects from text with ElevenLabs.
Overview
ElevenLabs sound effects API turns text descriptions into high-quality audio effects with precise control over timing, style and complexity. The model understands both natural language and audio terminology, enabling you to:
- Generate cinematic sound design for films & trailers
- Create custom sound effects for games & interactive media
- Produce Foley and ambient sounds for video content
Listen to an example:
Usage
Sound effects are generated using text descriptions & two optional parameters:
-
Duration: Set a specific length for the generated audio (in seconds)
- Default: Automatically determined based on the prompt
- Range: 0.1 to 30 seconds
- Cost: 40 credits per second when duration is specified
-
Looping: Enable seamless looping for sound effects longer than 30 seconds
- Creates sound effects that can be played on repeat without perceptible start/end points
- Perfect for atmospheric sounds, ambient textures, and background elements
- Example: Generate 30s of ‘soft rain’ then loop it endlessly for atmosphere in audiobooks, films, games
-
Prompt influence: Control how strictly the model follows the prompt
- High: More literal interpretation of the prompt
- Low: More creative interpretation with added variations
Prompting guide
Simple effects
For basic sound effects, use clear, concise descriptions:
- “Glass shattering on concrete”
- “Heavy wooden door creaking open”
- “Thunder rumbling in the distance”
Complex sequences
For multi-part sound effects, describe the sequence of events:
- “Footsteps on gravel, then a metallic door opens”
- “Wind whistling through trees, followed by leaves rustling”
- “Sword being drawn, then clashing with another blade”
Musical elements
The API also supports generation of musical components:
- ”90s hip-hop drum loop, 90 BPM”
- “Vintage brass stabs in F minor”
- “Atmospheric synth pad with subtle modulation”
Audio terminology
Common terms that can enhance your prompts:
- Impact: Collision or contact sounds between objects, from subtle taps to dramatic crashes
- Whoosh: Movement through air effects, ranging from fast and ghostly to slow-spinning or rhythmic
- Ambience: Background environmental sounds that establish atmosphere and space
- One-shot: Single, non-repeating sound
- Loop: Repeating audio segment
- Stem: Isolated audio component
- Braam: Big, brassy cinematic hit that signals epic or dramatic moments, common in trailers
- Glitch: Sounds of malfunction, jittering, or erratic movement, useful for transitions and sci-fi
- Drone: Continuous, textured sound that creates atmosphere and suspense
Key facts
- Maximum duration: 30 seconds per generation
- Output formats: MP3 for all effects; WAV at 48 kHz for non-looping effects
- Looping effects: Designed for seamless repeat playback — no audible start or end point
- Musical elements: Drum loops, bass lines, and melodic samples can be generated; for full music production use the Music API